Grokking Algorithms  Summary
📚 Book: Grokking Algorithms
⭐️ Rating: 5/5 I don't think you could manage to produce a more friendly introduction to algorithms.
I highly recommend this book for anyone who hasn't studied algorithms. You do not need to be a good programmer or to remember all of your high school maths you have probably forgotten. Grokking Algorithms is a beautifully formatted book that explains complex material simply using pictures, analogies and high level practical explanations.
The only criticism I have of the book is the lightness of the last two chapters. Chapter 10 seems to detour into machine learning. And chapter 11 gives a very very quick skim over a few other algorithms not covered. I would have preferred to have seen more of the previous chapters  additional algorithms could have been covered to similar depth of the other chapters.
For anyone who has done a university level course in Algorithms  this book is not deep enough. Although it might help as a light refresher that you can pick up and put down easily, as opposed to getting out an indepth (hard)core algorithms book like Introduction to Algorithms.
Summary #
This is my personal summary of Grokking Algorithms. The headings match that of the book, so if a section needs fleshing out you should find the relevant section of the book. Italics reflect direct quotations. Not all sections are included as I felt not all needed summarising.
1. Introduction to Algorithms #
An algorithm is a set of instructions for accomplishing a task.
Binary Search #
 Data: List
 Requirement: List is alpha sorted
 Most efficient alg: Binary Search
 Analogy: Searching through an address/phone book
def binary_search(list, item):
# keep track of what part of the list your searching
# initialised with the full list
low = 0
high = len(list)  1
while low <= high:
# check the middle element
mid = int((low + high) / 2)
guess = list[mid]
if guess == item:
return mid
if guess > item:
high = mid  1
else:
low = mid + 1
return None
my_list = [1, 3, 5, 7, 9]
# Find the index of 3 in the list
print(binary_search(my_list, 3)) # 1
# Find the index of 1 in the list
print(binary_search(my_list, 1)) # None
Running Time #
 Let, list = 4 billion
 Linear time  Simple Search, starting at the beginning of the list until you find the right element, could take 4 billion steps
 Logarithmic time  Finding the right element takes log 4 billion = 32 (rounded)
Lesson: Algorithm run times grow at different rates. Timing two different algs is not enough because it doesn't reflect how the run time will grow at different scales.
Big O Notation #
It's called Big O notation because you put a “big O” in front of the number of operations (it sounds like a joke, but it’s true!)
Big O notation is about the worstcase scenario.
Some Common Big O Run Times #
 O(log n) log time. E.g. Binary search.
 O(n) linear time. E.g. Simple search.
 O(n * log n) log linear time. E.g. A fast sorting algorithm, like quicksort (see chapter 4).
 O(n^{2}) quadratic time E.g. A slow sorting algorithm, like selection sort (see chapter 2).
 O(n!) factorial time E.g. A really slow algorithm, like the traveling salesperson (see next!).
Note: O(1) is constant time e.g. Is a number odd or even?
The Traveling Salesperson #
Is a classic example of a task that takes O(n!) to complete. To find the shortest route possible for a travelling salesperson covering n cities. All possible combinations of cities must be calculated to find the combination with the shortest distance.
2. Selection Sort #
Each time you want to store an item in memory, you ask the computer for some space, and it gives you an address where you can store your item. If you want to store multiple items, there are two basic ways to do so: arrays and lists
Memory: #
 Arrays  require contiguous memory. I.e. require slots in memory that are side by side.
 Linked Lists  Do not require contiguous memory, instead each element contains an address to the next element in the list.
Adding more elements to a lists: #
 Arrays  will need to find a slot in memory large enough for all elements or have been defined initially reserving extra space (trade off being a potential waste of memory).
 Linked Lists  update easily without having to reserve or preallocate memory.
Reading: #
 Arrays are very fast at reading any element since the address is logically deduced using simple maths e.g. If the first element is at memory address 0 then where is element 5? It's at address 4.
 Linked lists are slower since you have to read each element's address to find the next elements address.
Terminology: The position in memory is known as it's 'index'.
Inserts: #
If you want to insert an item into the middle of a list:
 Arrays  you will need to move the location of all downstream elements to new memory locations. At worse, you will need to find an entire new memory slot to cater for the contiguous memory need.
 Linked Lists  only need one repoint of memory.
Deletions:
Unlike insertions, deletions will always work. Insertions can fail sometimes when there’s no space leſt in memory. But you can always delete an element... There are two different types of access: random access and sequential access. Sequential access means reading the elements one by one, starting at the first element. Linked lists can only do sequential access.
Arrays  Lists  

Reading  O(1)  O(n) 
Insertion  O(n)  O(1) 
Deletion  O(n)  O(1) 
Selection sort #
One method of sorting a list e.g.
artist  play count 

kooks  10 
Beatles  15 
...  ... 
Would be to iterate n (number of artists) times through the list and create a new list. The first search would be for the 1st highest playcount, then the 2nd and so on. Each search would be O(n) for O(n) artists, i.e. O(n^{2}).
def findSmallest(arr):
smallest = arr[0]
smallest_index = 0
for i in range(1, len(arr)):
if arr[i] < smallest:
smallest = arr[i]
smallest_index = i
return smallest_index
def selectionSort(arr):
newArr = []
for i in range(len(arr)):
smallest = findSmallest(arr)
newArr.append(arr.pop(smallest))
return newArr
print(selectionSort([5, 3, 6, 2, 10]))
3. Recursion #
“Loops may achieve a performance gain for your program. Recursion may achieve a performance gain for your programmer. Choose which is more important in your situation!”
Base case and recursive case #
Because a recursive function calls itself, it’s easy to write a function incorrectly that ends up in an infinite loop.
def countdown(i):
print(i)
countdown(i1)
The above code will run indefinitely. Like a while
loop without a clause.
... every recursive function has two parts: the base case, and the recursive case
Rewritten with a base case:
def countdown(i):
print(i)
if i <= 0: # base case
return
else: # Recursive case
countdown(i1)
The Stack #
The call stack of computer is conceptually like stacking sticky notes on top of each other. This has it's own simple data structure, the stack. If a function, greet()
, calls another function how_are_you()
, the computer first allocates a slot in memory for the function call, then places variables used in that slot e.g. Rowan
. Therefore, a call to greet()
creates the first 'empty sticky note' in the call stack. It then get's filled with Rowan
. The next sticky note to go onto the stack is when the call to how_are_you()
is made.
when you call a function from another function, the calling function is paused in a partially completed state.
The Call Stack With Recursion #
Below is a recursive function to calculate a factorial.
def fact(x):
if x == 1:
return 1
else:
return x * fact(x1)
If you call fact(3)
, each time the base case is not met, fact()
will call itself, pausing the previous function call on the stack. The subsequent call of fact()
until the base case is met. At which point each function called in the stack get's popped off i.e. resolves all the way back down the stack to the original call of fact(3)
.
Stacks have two operations:
push()
adds an element to the collection, andpop()
removes the most recently added element that has not yet been removed
In the case where fact(3)
is called. The first sticky note in the stack is fact(3)
, the last is fact(1)
. Before the final result are display the each result of fact()
is multiplied by each of the copies of the function in the call stack with the variable x (per the logic of the function). E.g. 3x2x1 = 6.
Using the call stack is convenient but can take lots of memory if the stack becomes too tall. Alternatively, you could rewrite your code as a loop or use tail recursion (not covered by book).
4. Quicksort #
Divide and Conquer (D&C) #
D&C algorithms are recursive. The two steps to solving a problem using D&C:
 What is the base case? (Simplest possible)
 Divide the problem until it becomes the base case.
Example: Say you have to divide up a piece of land into the largest possible squares and all squares have to be the same size. The plot of land is 400 x 240m. The largest possible square is 240. But there is a left over land, 240 x 160m. Now apply the same technique to the remainder, the largest possible square is 160m. The remainder becomes 160 x 80m  80m is the base case as any further division would leave no remainder. See Euclid's Algorithm
D&C isn’t a simple algorithm that you can apply to a problem. Instead, it’s a way to think about a problem.
For Loop vs Recursion To Sum An Array #
For Loop #
For each item in the array, increment the total by the value of the item:
def sum(array):
total = 0
for item in array:
total += item
Recursion #
What is the simplest 'base case' array? One with either 1 or 0 elements.
Divide the problem up.
def sum(array):
# Base case
if array == []:
return 0
else:
# divide the problem up
return array[0] + sum[1:]
Quicksort #
 Is faster than selection sort.
 Also uses a divide and conquer strategy.
Let's say you have an array of [33,15,10]
. Quicksort will:

Pick a number the pivot e.g. 33

Partition into two subarrays:
a. all elements greater than the pivot
b. all elements less than the pivot
Such that you will have the pivot[33]
, an array of number/s smaller than the pivot[15,10]
and an array for numbers larger than the pivot[]
. 
Call quicksort recursively on the two subarrays
Aside: Inductive Proofs #
Is a method to test and prove an algorithm works. An inductive proof contains two steps:
 The base case.
 The inductive case.
E.g. You want to climb a ladder, the inductive case is that given a rung you can go to the next rung.
The base case is that your legs are on rung 1 of the ladder.
Python Quicksort #
def quicksort(array):
# base case an with 1 or less elements.
if len(array) <2:
return array
else:
# recursive case
pivot = array[0]
less = [i for i in array[1:] if i <= pivot]
greater = [i for i in array[1:] if i > pivot]
return quicksort(less) + pivot + quicksort(greater)
Big O Notation #
 Selection Sort is O(n^{2})
 Quick Sort is O(n^{2})
 Worst case O(n^{2})
 Avg. case O(n log n)
 Merge Sort is O(n log n)
If the avg. case of quicksort is O(n log n) why not use merge sort?
Merge sort vs quicksort #
If you have two algorithms that print a list of numbers in a for
loop where one sleeps for a second between each print operation. Both algorithms will be O(n) time. However we know in practice one is faster than the other. This is because really Big 0 notation is c x n
where c
is some fixed amount of time. Usually the constant doesn't matter. e.g. simple search vs binary search. Let's say the constant is 10ms for simple search and we penalise binary search with a constant of 1sec. If we had to search 4 billion records simple search would take 463 days vs binary taking 32 seconds.
However, sometimes, like in the case of mergesort vs quicksort. Quicksort has a smaller constant than mergesort. Therefore, if quicksort is O(n log n) time then quicksort is faster.
Average case vs worst case #
The performance of quicksort depends on the chosen pivot. E.g. if the first element is always chosen and the array is already sorted it would take a call stack of 8 to sort the array O(n). On the other hand, picking the middle of the array each time would result in a call stack of 4 to sort the array O(log n). Both of these involve touching every element O(n). Therefore, the worst case is O(n) * O(n) = O(n^{2}) and the best case (average case) is O(n) * O(log n) = O(n log n). Therefore, if you choose the pivot randomly the runtime of quicksort is O(n log n).
5. Hash Tables #
A hash function returns the index of a value removing the need to perform a search. For this to work a hash function must:
 consistently map an input to the same index
 map different strings to different indexes
 not return indexes outside the size of the array
A hash function combined with an array is a hash table. Hash tables are are a complex data structure also known as maps, dictionaries and associative arrays.
Use cases #
DNS resolution  mapping domain names to IP addresses
Caching  Frequently requested pages are commonly cached in server memory.
Collisions #
It's extremely difficult to write a hash function that doesn't experience collisions. E.g. a grocery store with an alphabetical array with 26 slots. Apples goes to the first slot, then bananas in the second slot. But what if the store now needs to store a price for avocados? It would need to be stored at the slot where apples is. There are many ways to deal with collisions, however having a linked list at the slot is a common solution. If the linked list is small, then the performance hit is negligible. If a store only sold products starting with A, an alphabetical index would perform very poorly.
Take away: you want an index that distributes the items as evenly as possible.
Performance #
Average case: O(1) constant time
Worst case: 0(n) linear time
To avoid worst case performance, collisions must be avoided. To avoid collisions:
 Have a low load factor (number of items / total number of slots). When the items grow and hence the load factor, you should resize the hash table and increase the slots. Rule of thumb, when LF > .07
 a good hash function
6. Breadth First Search (BFS) #
BFS is great at Shortest Path problems, examples of which include:
 fewest moves to victory in a checkers game
 fewest edits from a misspelt word to a correct word
 find the closest doctor
To solve these problems, first model them as a graph then apply BFS.
What is a graph? #
Graphs are ways to model how different things are connected to each other, they have nodes (things) and edges (how things are connected/related to each other).
BFS #
Can answer:
 is there a path between A and B?
 what is the shortest path between A and B?
First degree nodes will be searched first before second degree nodes. Therefore, nodes will be queued in a FIFO manner.
Implementing the graph #
e.g. You have 3 friends, this can be implemented in a hash table.
graph = {}
graph['you'] = ['alice', 'bob', 'claire']
Where your friends are contained in an array. Extending this a little:
graph['alice'] = ['peggy']
graph['peggy'] = ['bob']
The ordering of which you add to the graph doesn't matter as hash tables do not have ordering. This is an example of a Directed Graph, where two nodes can have 'directed' relationships, e.g. A > B. Alice points to Peggy, but Peggy doesn't point back to Alice.
Implementing the algorithm #
 Keep a queue of items
 Dequeue an item
 Check if the item meets the condition
 Does it meet the connection?
a. meets conditionEND
b. Add all connected nodes to the condition  Loop
 If the queue is empty then
END
.
from collections import deque
# example graph
graph = {}
graph['you'] = ['alice', 'bob', 'claire']
graph['bob'] = ['anuj', 'peggy']
graph['alice'] = ['peggy']
graph['claire'] = ['thom', 'jonny']
graph['anuj'] = []
graph['peggy'] = []
graph['thom'] = []
graph['jonny'] = []
def person_is_seller(name):
'''Silly example  If the name ends w. 'm' then seller'''
return name[1] == 'm'
def bfs_search(name):
search_queue = deque() # create queue
search_queue += graph["you"]
searched = []
# while the queue isn't empty, get the first item check
while search_queue:
person = search_queue.popleft()
if not person in searched:
if person_is_seller(person):
print(person + " is a mango seller!")
return True
else:
search_queue += graph[person]
return False
bfs_search('you')
Run Time #
Searching each vertice (V) plus adding a person (Edge) to a queue will take O(V+E).
7. Dijkstra's Algorithm #
In contrast to BFS which finds the fewest vertices between two nodes. Dijkstra's algorithm uses graphs that have weights (e.g. travel time between two points) finds the smallest total weight between two nodes. Dijkstra's Algorithm has 4 steps:
 Find the cheapest node
 Check if there's a cheaper path to the neighbours of the cheapest nodes, if so update their costs.
 Repeat for all nodes in the graph.
 Calculate final path.
N.B.  Dijkstra's algorithm only works with directed acyclic graph (DAGs).
 You can only use positive weights for negatively weighted graphs see the BellmanFord algorithm.
Implementation #
# wieghted graph
graph['start'] = {}
graph['start']['a'] = 6
graph['start']['b'] = 2
graph['a'] = {}
graph['a']['fin'] = 1
graph['b'] = {}
graph['b']['a'] = 3
graph['b']['fin'] = 5
graph['fin'] = {}
# graph for updating costs
infinity = float('inf')
costs = {}
costs['a'] = 6
costs['b'] = 2
costs['fin'] = infinity
# hash table for parents
parents = {}
parents['a'] = 'start'
parents['b'] = 'start'
parents['fin'] = None
# array to track processed nodes
processed = []
def find_lowest_cost_node(costs):
lowest_cost = float('inf')
lowest_cost_node = None
# Go through each node.
for node in costs:
cost = costs[node]
# If it’s the lowest cost so far and hasn’t been processed
if cost < lowest_cost and node not in processed:
# set it as the new lowestcost node.
lowest_cost = cost
lowest_cost_node = node
return lowest_cost_node
# find the lowest cost node that you haven’t processed yet.
node = find_lowest_cost_node(costs)
while node is not None:
cost = costs[node]
neighbors = graph[node]
# go through all the neighbors of this node.
for n in neighbors.keys():
new_cost = cost + neighbors[n]
# If it’s cheaper to get to this neighbor by going through this node
# update the cost for this node.
if costs[n] > new_cost:
costs[n] = new_cost
# this node becomes the new parent for this neighbor
parents[n] = node
# mark the node as processed.
processed.append(node)
# Find the next node to process, and loop.
node = find_lowest_cost_node(costs)
8. Greedy Algorithms #
Greedy algorithms optimize locally, hoping to end up with a global optimum. Greedy algorithms are easy to write and fast to run, so they make good approximation algorithms.
The Classroom Scheduling problem #
With overlapping classroom run times how does one maximise the amount of classes to be held? The algorithm is very simple:
 Pick the class that ends the soonest, this will be the first class.
 Now pick a class that starts after the first class and ends the soonest. Repeat.
The Knapsack problem #
You are trying to maximise the value of the items one can place in a small bag 35lbs. The items are:
 Stereo $3000 30lbs
 Laptop $2000 20lbs
 Guitar $1500 15lbs
The greedy strategy is to take the most expensive item. Buut the stereo leaves room for nothing else. $3000 get's pretty close to the optimal solution of $3500 (Laptop + Guitar).
The Set Covering Problem #
You want to broadcast a radio show in the USA and reach listeners in all states. To minimise cost you want to minimise the number of stations you have to pay whilst maximising the states they broadcast to.
 To list every possible subset of stations is called the power set.
 From this pick the set with the smallest number of stations that covers all 50 states.
Calculating the power set is a O(2^{n}) problem. If there are only 32 stations it would take 13.6 years to calculate at 10 subsets a second.
Approximation Algorithms #
A greedy algorithm will get close to the optimal solution with much less computation, e.g.:
 Pick a station that covers the most stations.
 Repeat until all states are covered.
N.b some overlap will occur.
An approximation algorithm is judged on speed and how close the optimal solution they get.
Python set operations #
>>> fruits = set([“avocado”, “tomato”, “banana”])
>>> vegetables = set([“beets”, “carrots”, “tomato”])
# This is a set union.
>>> fruits  vegetables
set([“avocado”, “beets”, “carrots”, “tomato”, “banana”])
# This is a set intersection.
>>> fruits & vegetables
set([“tomato”])
# This is a set difference.
>>> fruits – vegetables
set([“avocado”, “banana”])
The greedy solution to the state problem:
states_needed = set(['mt', 'wa', 'or', 'id', 'nv', 'ut', 'ca', 'az'])
stations = {}
stations['kone'] = set(['id', 'nv', 'ut'])
stations['ktwo'] = set(['wa', 'id', 'mt'])
stations['kthree'] = set(['or', 'nv', 'ca'])
stations['kfour'] = set(['nv', 'ut'])
stations['kfive'] = set(['ca', 'az'])
final_stations = set()
while states_needed:
best_station = None
states_covered = set()
for station, states_for_station in stations.items():
# states that in both needed and for_station
covered = states_needed & states_for_station
# check this station covers more than the current best station if so, assign as the new best station
if len(covered) > len(states_covered):
best_station = station
states_covered = covered
final_stations.add(best_station) # add to list of stations
states_needed = states_covered # rm states covered from those needed
print(final_stations)
# {'kfive', 'kone', 'kthree', 'ktwo'}
NPComplete Problems #
Traveling Salesperson #
Problem: A salesperson has to find the shortest distance when traveling to say 5 cities.
For each additional cities the number goes up in a factorial fashion, here's an an example:
1 start city * 1 route = 1 total route
2 start cities * 1 route = 2 total routes
3 start cities * 2 route = 6 total routes
4 start cities * 6 route = 24 total routes
5 start cities * 24 route = 120 total routes
6 start cities * 120 route = 720 total routes
...
10 start cities * 362,880 route = 3,628,800 total routes
A good approximation algorithm would be to pick an arbitrary starting city and pick the closest nonvisited city next.
How to tell if a problem is NP complete? #
There's no easy way! Here's some clues:
 Runs fine with small n, but slow with big n
 "All combinations of X" / can't be broken into smaller problems
 Problem that involve sequences e.g. cities
 Problem that involve sets e.g. radio stations
In short:
 Greedy algorithms optimise locally, hopefully it will be a global optimum
 NP complete problems have no known fast solution
 Approximation algorithms including greedy algorithms are used to solve NP complete problems
9. Dynamic Programming #
The Knapsack Problem (revisited) #
You're a thief with Knapsack capacity of 4kgs. There are 3 items to steal:
 Stereo $3000 4kgs
 Laptop $2000 3kgs
 Guitar $1500 1kg
The simplest algorithm would be to calculate every possible set of goods. However this doesn't scale, O(2^{n}). The optimal solution can be calculated using dynamic programming.
Dynamic Programming Steps: #
 start by solving subproblems and builds up to solving the big problem
 start with a grid
 fill each row out
 for rows beyond the first row the cell above is the current max for that column. Check the current row's item + remaining space is > than the previous max. e.g. at cell [stereo][4kg] previous max is $1500. Placing the Stereo in the bag is greater than the previous max so this is the solution for this cell.
Returning to the knapsack problem. #
Make a grid where items go down one side and knapsack weights go down the other
If we start with the Guitar and ignore the rest of the products we can fill out the top row with the most value we can steal quite easily. This becomes our current best guess.
1kg  2kg  3kg  4kg  

Guitar $1500 1kg  $1500  $1500  $1500  $1500 
Stereo $3000 4kgs  
Laptop $2000 3kgs 
With the Stereo, it can't fit in any bag smaller than 4kg. Therefore, we can take the value from the cell immediately above for columns <4kg. In the 4kg column, the value is $3000 as that is much better than taking the Guitar at half the Stereo's value.
1kg  2kg  3kg  4kg  

Guitar $1500 1kg  $1500  $1500  $1500  $1500 
Stereo $3000 4kgs  $1500  $1500  $1500  $3000 
Laptop $2000 3kgs 
For the Laptop, it can't fit in any bag <3kg. So we drop down the values from the cell immediately above. At 3kg, taking the Laptop at $2000 is better than the cell value immediately above. Lastly, at 4kg only taking the laptop would be less than the value above of $3000. However, if we took the Laptop wit hthe 4kg bag, we would have 1kg left over. What's the best possible thing we could take at 1kg  a Guitar. Therefore, the optimal solution for 4kg is a Laptop + Guitar.
1kg  2kg  3kg  4kg  

Guitar $1500 1kg  $1500  $1500  $1500  $1500 
Stereo $3000 4kgs  $1500  $1500  $1500  $3000 
Laptop $2000 3kgs  $1500  $1500  $2000  $3500 
Dynamic Programming FAQs #
What happens if you add another item? #
All previously calculated values stay the same. You just work out the new rows values.
What happens if you add a smaller item e.g. necklace 0.5kg? #
For original problem, the column increments were set on the smallest product weight, the Guitar at 1kg. To include a necklace, the columns would need to increment by 0.5kg starting at 0.5kg and ending at the max bag capacity 4kg.
Can you steal fractions of an item? #
Using dynamic programming, no. But you could with a greedy algorithm.
Can DP handle items that depend on each other? #
No.
Dynamic programming only works when each subproblem is discrete  when it doesn't depend on other subproblems.
Longest common substring #
Suppose you need to create a search functionality on a website, and you want to have search suggestions when someone makes a typo. For example, someone types hish
when they probably mean fish
. How would you use DP to solve the problem? There is no formula, but DP should provide a framework to develop your idea.
H  I  S  H  

F  0  0  0  0 
I  0  1  0  0 
S  0  0  2  0 
H  0  0  0  3 
 If the letters don't match, then 0
 If they do match, then the value is the topleft neighbor + 1
DP is used in the following applications:
 DNA sequencing, how similar are two animals DNA?
git diff
 string similarity problems, Levenshtein distance applied to spell check to determining the amount of copyright content is in something uploaded.
DP Takeaways #
 DP is useful when you're trying to optimise something given a constraint
 DP is usable when the problem can be divided into discrete subproblems
 DP solutions always involve a grid
 each cell is a subproblem
 there is no single formula for DP solutions
10. KNearest Neighbours #
You need to classify citrus fruit into oranges or grapefruits.
To make a decision, you could see what the 3 nearest neighbours were, and which ever has the majority vote will classify the mystery fruit.
This can be generalised to any number of variables (i.e. features), in the above example there was only size and colour. So figuring out the distance between two points would be done by:
$d=\sqrt{{({x}_{1}{x}_{2})}^{2}+{({y}_{1}{y}_{2})}^{2}}$
This expands to as many variables as required.
$d=\sqrt{{({x}_{1}{x}_{2})}^{2}+{({y}_{1}{y}_{2})}^{2}+{({z}_{1}{z}_{2})}^{2}+...etc}$
N.B. There were two more sections to this chapter Regression and Intro to ML which were very basic and not worth summarising.
11. Where To Go Next #
This chapter does a very basic introduction to Binary Search Trees, Inverted Indexes, Fourier Transform, Parallel Algorithms, Map Reduce, Bloom Filters and a few others. They are summaries themselves.
Other references #
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